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Advanced [show]


Alex Bentham, Male Human [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Insane. Bonds: Military. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Alex Bentham, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 13 (+1)7 (-2)
Skills Insight +3, Performance +0
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Frederick Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin white vertical stripes and tan pants. He wears his auburn hair up. He tend to wears goggles to shield his eyes.

Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Frederick lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He is untrained/undisciplined, which makes him dangerous.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Mentor, Family. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Frederick Acton, Male Human Warrior 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)5 (-3) 11 (+0)15 (+2)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +3

Possessions: 800 gp.


Social Check DCs


John Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears rags and sports a simple walking cane. He wears his chestnut hair up in a very large beehive style do. He wears an eyepatch.

Personality: He dislikes all the random violence that takes place in the east. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the east. Cursed with vampirism at a very young age, John has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Pacifist, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Eastern European accent

Attributes [hide]

John Bentham, Male Human Druid 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 52 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)10 (+0) 14 (+2)8 (-1)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 30 pp. Star rose quartz (20 gp). Alexandrite (500 gp). Golden yellow topaz (500 gp). Violet garnet (500 gp). Aquamarine (500 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is typically in his Healer uniform. His brown hair is drawn into a tight pony tail with a cross scrunchie. He has green eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Theobald is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Healer, Theobald learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Healer responsibilities is difficult.

Ideals: Justice, Entrepeneur. Flaws: Racist, Insomniac. Bonds: Job. Occupation: Healer

Voice: Switch between two voices

Attributes [hide]

Theobald Lindsay, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)10 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Ernest Marlee, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. He wears his black hair up. His blue eyes are passionate and lively.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his sister before him, after school he went straight into learning to become a Marshal. He's since become an addict/alcoholic.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Flaws: Ugly, Fearful, Addict. Bonds: Job, Religious. Occupation: Marshal

Voice: Strong lisp

Attributes [hide]

Ernest Marlee, Male Human Wizard 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs

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