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NPC Generator

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Advanced [show]


Heward Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears a brown deerstalker hat and brown clothes. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He has moderate length red hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a Mercenary, his father struggled to pay the bills. A freak accident while working with his Mercenary father left him crippled. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and someone believes him a fraud

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Guard

Voice: Excited and jittery

Attributes [hide]

Heward Lindsay, Male Human Warrior 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 36 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)17 (+3) 16 (+3)8 (-1)
Skills Deception +2, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 100 gp. Aquamarine (1200 gp). Banded agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Ryley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey coat over a blue low-cut shirt, and a broad hat upon his head. He carries with him a set of quarterstaffs on his belt, each one with a emerald on the hilt. His brown hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is afraid of women and trembles around them

History: Born in the north his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and many goblins want him driven away

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Enemies. Occupation: Apothecary

Voice: Jittery and nervous

Attributes [hide]

Simon Ryley, Male Human Commoner 7
Medium (5'6") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 10 (+0)7 (-2)
Skills Insight +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


John Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a moderate pudge and is not very fit. He wears a small hat to cover his moderate length red hair. His thin eyebrows rest above his beady hazel eyes.

Personality: John is depressed about a lot of things. He tends to be a nihilist. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying sister.

Motivation: He loathes his own lifestyle; and he's attracted to the pc

Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Herbalist

Voice: Russian accent

Attributes [hide]

John Stansfield, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Alex Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man wears a lot of dark rich colors, with gold accents. He is muscular with a powerful set of arms. His auburn hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy, self-centered, vain, and jealous.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To end his boredom; and to share knowledge with the world

Ideals: Logical. Flaws: Selfish, Mundane. Bonds: Attractive, Slave. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Alex Cromwell, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)11 (+0) 17 (+3)12 (+1)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. Brown-green garnet (80 gp). Red garnet (80 gp). Chrysoberyl (80 gp).


Social Check DCs


Gomory Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a very tight haircut. His eyes are gray and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: The child of a Ploughman, who enjoyed hunting, Gomory was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Assassin like his father before him.

Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Athletic. Bonds: Job, Attractive, Nature. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Gomory Marlee, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 7 (-2)15 (+2) 12 (+1)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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