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Advanced [show]


Gomory Cooper, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and has a large yellow mantle and cape that has been intricately interwoven into his brown robe. His left leg appears badly burned and disfigured. He has a very tight haircut. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gomory Cooper, Male Human Commoner 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp. 1 Masterwork manacles. 1 Hourglass.


Social Check DCs


Ralf Dryden, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a faded coat and loose pants complete with Stetson hat. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes lackadaisically let the world flow into them.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Jeweler, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bellfounder

Voice: Pirate accent

Attributes [hide]

Ralf Dryden, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)5 (-3) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand -1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2100 sp.


Social Check DCs


Gerald Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He has styled his auburn hair well, parting it to the left. He has several tiny amethyst earrings on each ear.

Personality: Stoic and calm, he prefers to meditate than take action. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Disciplined, Fighting. Bonds: Attractive, Rich, Nature, Immigrant. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Gerald Chatham, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2800 sp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Silver holy symbol. 1 Good lock.


Social Check DCs


Reynard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears brown painted combat armor at almost all times. He wears a deerstalker hat to hide his balding. His violet eyes dart from person to person to random spaces in the air.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north to a Painter, Reynard learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and an old rival family wants him found

Ideals: Philantrophist. Bonds: Family, Job, Adventurer. Occupation: Painter

Voice: Sleepy voice

Attributes [hide]

Reynard Carlyle, Male Human Expert 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Athletics +2, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Charles Brownrigg, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. His hair is brown and curly. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: Expand his business; and he seems to be bored by most things

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Immigrant, Poor. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Charles Brownrigg, Male Human Aristocrat 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)8 (-1) 12 (+1)18 (+4)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Smoky quartz (60 gp). 1 Minor magic item.


Social Check DCs

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