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Advanced [show]


Cory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His hair is chestnut and very short. His eyes are blue and he is always smoking a pipe.

Personality: Cory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was always a brilliant, if unscrupulous mind. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and to share knowledge with the world

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Attractive, Family. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Cory Myerscough, Male Human Monk 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Iolite (80 gp). Freshwater pearl (9 gp). Silver pearl (70 gp).


Social Check DCs


John Lancaster, Male Human [Permalink]

Personal [hide]

Description: He wears a red tunic with blue highlights, and long black pants that bunch up around his shoes. He sports a long chestnut beard, and similarly colored long hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: John was raised in a hard working conservative environment. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. John's mother didn't care for him much, and the feeling was mutual. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Sailor again.

Ideals: Philantrophist. Flaws: Antagonistic, Secretive. Bonds: Job. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

John Lancaster, Male Human Druid 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)5 (-3) 15 (+2)14 (+2)
Skills Performance +4, Religion -1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 13000 cp.


Social Check DCs


Hunter Bradly, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Bellfounder uniform. He has moderate length white hair. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He enjoys reading and quiet.

History: When he was but 3 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Barrister, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult.

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Bellfounder

Voice: Squeaky

Attributes [hide]

Hunter Bradly, Male Human Ranger 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Dustin Springfield, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is golden and very short. His eyes are a pleasant violet.

Personality: He has always had a great fascination with Human culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up spear and armor he uses now. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Flaws: Racist. Bonds: Attractive, Rich, Nature. Occupation: Detective

Voice: Thin and wheezing

Attributes [hide]

Dustin Springfield, Male Human Aristocrat 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 38000 sp. Solid gold idol (1000 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Randal Harley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is black and curly. He wears a mask on his face.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He does not believe in violence as a means to an end. He is a dedicated Glassblower but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Randal began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and revenge

Ideals: Entrepeneur, Artistic, Pacifist. Bonds: Religious, Enemies. Occupation: Glassblower

Voice: Indian accent

Attributes [hide]

Randal Harley, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)6 (-2) 11 (+0)18 (+4)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 800 sp.


Social Check DCs

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