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NPC Generator

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Advanced [show]


Thomas Burton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and his gloved hand is found clutching a hand crossbow. His hair is long and brown with streaks of red, and is pulled back with small black clips. His beard is red, braided, and well cared for. His blue eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 5 years old his parents immigrated from the south. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of giants

Bonds: Job, Adventurer, Immigrant, Nature, Enemies. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Burton, Male Human Warrior 6
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)7 (-2) 11 (+0)10 (+0)
Skills Athletics +6, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 900 gp.


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he usually wears his brown robe and has his rapier always slung over his shoulder, and is pretty ugly. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling violet eyes.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Ugly, Insane, Disease. Bonds: Rich. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

William Abram, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Odo Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He likes to wear ponchos typically of a light white in addition to tight pants. His red hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Bowyer born in the past three hundred years. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Bowyer. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear; and wants to work out more often

Ideals: Athletic, Entrepeneur. Flaws: Impulsive, Fearful. Bonds: Job, Adventurer. Occupation: Bowyer

Voice: Australian accent

Attributes [hide]

Odo Ainsworth, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)8 (-1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Charles Hamilton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Knight does. His red hair is unkempt and raggedy. His eyes are a pleasant brown.

Personality: He dislikes all the random violence that takes place in the south. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south his family was never financially stable. A gifted student he started as a Locksmith, but he got bored and became a Knight. He now owns his own business.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and to be a locksmith again

Ideals: Pacifist, Entrepeneur. Flaws: Ugly. Bonds: Job, Poor. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Charles Hamilton, Male Human Cleric 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 9 (-1)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp. 1 Darkwood Buckler.


Social Check DCs


Henry Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in an above average manner. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Philantrophist, Logical. Bonds: Attractive, Rich. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Henry Tyndall, Male Human Ranger 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. Malachite (6 gp).


Social Check DCs

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