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NPC Generator

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Advanced [show]


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Guy speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 5 years.

Motivation: To protect his home; and expand his business

Ideals: Impeccable, Entrepeneur. Flaws: Shy. Bonds: Job, Guardian. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Guy Ramsay, Male Human Cleric 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Nature +4, Stealth +1
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 80 pp. Alexandrite (600 gp). Bloodstone (20 gp). 1 Minor magic item.


Social Check DCs


Nicholas Alton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and violet workpants. His shirt is tan, and he wears a heavy violet leather apron most of the time. His long golden hair is drawn into a two foot long braid. His amber eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Gifted from a young age, Nicholas studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. After a long history of fighting, Nicholas and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Nicholas Alton, Male Human Rogue 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 200 gp.


Social Check DCs


Aldous Byron, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man wears a tight fitting tan shirt and pants. His white hair is cut jaggedly and amateurishly. He has amber eyes.

Personality: He is calm most of the time but flees social interaction. He never wears the same outfit twice, unless he absolutely has to.

History: Aldous lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Paladin school at a young age so that he could practice his arcane talents. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Athletic, Artistic, Gifted. Flaws: Shy. Bonds: Family. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Aldous Byron, Male Human Paladin 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 24 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)6 (-2) 14 (+2)9 (-1)
Skills Persuasion +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 20000 cp. Hematite (10 gp).


Social Check DCs


Gerard Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He feeds upon the attention of others.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Joker. Bonds: Attractive, Immigrant, Poor. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Gerard Wallace, Male Human Wizard 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 22 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 200 gp. Rose (20 gp). Red garnet (150 gp). Emerald (1500 gp).


Social Check DCs


Kyle Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his bastard sword ready. His moppish white hair is in a traditional bowl cut. He has gleaming, smiling hazel eyes.

Personality: He dislikes all the random violence that takes place in the south. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero

Ideals: Fighting, Pacifist, Artistic. Bonds: Attractive, Military. Occupation: Roofer

Voice: Booming voice

Attributes [hide]

Kyle Birkenhead, Male Human Adept 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Celestial
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 1 Minor magic item.


Social Check DCs

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