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NPC Generator

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Advanced [show]


Theodoric Kirby, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. His golden hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a wizard, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Soapmaker for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Racist. Bonds: Mentor, Job. Occupation: Soapmaker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Kirby, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills History +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp.


Social Check DCs


Jocelyn Upton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Bellfounder does. He has a moderate pudge and is not very fit. He has white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born in the east to a Bellfounder, Jocelyn learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his painting dream.

Motivation: Many giants want him driven away; and he is unsatisfied with his job

Ideals: Justice, Artistic. Bonds: Job, Enemies, Attractive. Occupation: Bellfounder

Voice: Nasally tone

Attributes [hide]

Jocelyn Upton, Male Human Monk 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 17 (+3)13 (+1)
Skills Animal Handling +5, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp. 1 Minor magic item.


Social Check DCs


Guy Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears pastel painted combat armor at almost all times. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Guy enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He inherited the family business which he has now maintained for 8 years.

Motivation: To reunite with his old friends; and sabotage a competitor

Flaws: Ugly, Hedonist. Bonds: Job, Adventurer. Occupation: Layabout

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Bradshaw, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 12 (+1)9 (-1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 900 gp. Moss agate (12 gp). Tourmaline (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a red coat. He is muscular with a powerful set of arms. His black hair is matted, messy, and big. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He works hard and plays hard.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Australian accent

Attributes [hide]

Bertram Browning, Male Human Barbarian 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 65 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)7 (-2) 12 (+1)14 (+2)
Skills Athletics +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp.


Social Check DCs


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long black hair reaches down to his waist. He has brown eyes.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To settle down with his crush; and he's in love

Ideals: Impeccable. Flaws: Shy. Bonds: Mentor, Enemies, Has a crush. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Gerald Kensley, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)8 (-1) 15 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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