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NPC Generator

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Advanced [show]


Clerebold Huxley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, constantly wearing a brown suit, red shirt, and pastel tie. His auburn hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his mother was called into army service. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his son

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Military, Family. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Clerebold Huxley, Male Human Warlock 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 7 (-2)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 25000 cp.


Social Check DCs


Arnold Stanford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly blonde, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. As long as the job gets done he does not care how it got done.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Artistic, Professionalism. Bonds: Attractive. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Arnold Stanford, Male Human Wizard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)12 (+1) 16 (+3)14 (+2)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 20000 cp. Black star sapphire (1600 gp). Banded agate (4 gp). Bloodstone (20 gp). Black pearl (1600 gp). 1 Magnifying glass.


Social Check DCs


Charles Thackeray, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is knotted and matted. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Through the years after Charles was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Charles's father didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Charles Thackeray, Male Human Warlock 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)12 (+1) 5 (-3)14 (+2)
Skills Animal Handling -1, Perception -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


Lewis Cooper, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue collared shirt and green pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large white tufts of hair around his ears. His hazel unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Healer and was forced into it by his family.

Flaws: Ugly, Disease. Bonds: Nature, Family, Rich. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Lewis Cooper, Male Human Commoner 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)17 (+3) 13 (+1)15 (+2)
Skills History +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is braided into rings. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the south. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Artistic, Gifted. Bonds: Attractive, Poor, Immigrant. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Kyle Sydney, Male Human Ranger 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)14 (+2) 13 (+1)10 (+0)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Druidic, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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