Don Berkeley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a white costume with the symbols of luck on his torso. His hair is red and curly. His ears are large.
Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He comes from a rich southern family. Don was born on a far southern forest where he grew up under the tutelage of his father, an expert Jeweler. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 2500 sp.
Anthony Badger, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He is tall, broad shouldered and powerfully built. His golden hair has been sun bleached extensively. This violet eyed northerner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He's since become an addict/alcoholic.
Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and wants to raise his children well
Flaws: Shy, Addict, Mundane. Bonds: Job, Family. Occupation: Seamstress
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Guy Hamilton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is typically in his Carter uniform. He is tall, broad shouldered and powerfully built. With a patchy red beard and wild red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is used to getting what he wants. In part because he is a meticulous planner.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Professionalism, Gifted. Bonds: Job, Nature, Poor. Occupation: Carter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 1000 sp.
Wymar Badger, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He misses his home and complains about the freezing weather, even in summer.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac, Selfish. Bonds: Attractive, Immigrant. Occupation: Fletcher
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Cory Graeme, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright tan and yellow, and wears rings and necklaces with large, colorful gems. He has a long chestnut beard with little hanging trinkets. His half smiles and brown eyes are beguiling and draw you in.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Joker. Bonds: Rich, Attractive, Family, Military, In love. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!