Gilbert Fulton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown cloak and cross-gartered black stockings. He sports a long silver beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.
Motivation: To end his boredom.
Ideals: Optimist. Flaws: Insane, Addict, Disease, Insomniac. Occupation: Healer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 23000 cp. 1 Banded mail. 1 Chain shirt. 1 Chain shirt. 1 Chain shirt.
Theodoric Graeme, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears a black deerstalker hat and black clothes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are brown and catlike.
Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a desert tribe. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Cook for the past few years.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Joker. Flaws: Fearful. Bonds: Nature, Job, Adventurer. Occupation: Cook
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Minor magic item.
Everard Brent, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a grey tunic with green highlights, and long yellow pants that bunch up around his shoes. His blonde hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He does not trust anyone and sleeps with one eye open.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Ugly, Insomniac, Depressed. Bonds: Enemies, Rich, Nature. Occupation: Spice Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. A roughly beaten golden orb (70 gp).
Geoffrey Snowdon, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is generally well dressed albeit a few years behind the times. He has a silver handlebar mustache and slicked back silver hair. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Rich. Occupation: Sculptor
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Giant, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. Deep blue spinel (300 gp). Peridot (20 gp).
Richard Barton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He keeps his chestnut hair in a pixie cut. His eyes are brown and beady.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born several months after his mother was called into army service. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Many drow want him driven away; and he is greedy
Flaws: Ugly, Shy. Bonds: Enemies, Military, Rich. Occupation: Roofer
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp. Iolite (70 gp). Black pearl (800 gp). Jet (90 gp). Aquamarine (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
