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NPC Generator

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Advanced [show]


Gunter Digby, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the recently deceased. He feeds upon the attention of others.

History: Gunter was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Has a crush. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Digby, Male Human Bard 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 300 gp.


Social Check DCs


Gerald Brady, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerald was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better kind of golem.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Brady, Male Human Bard 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 15 (+2)14 (+2)
Skills Insight +5, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp.


Social Check DCs


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His chestnut hair is braided into rings. He has amber eyes and a black hat with a violet feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Ploughman, who enjoyed hunting, Bertram was taken on many hunting expeditions. He has had some formal dancing training, and achieved minor success. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture.

Ideals: Passionate, Artistic. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Bertram Walpole, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)8 (-1) 10 (+0)13 (+1)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp. Golden pearl (150 gp).


Social Check DCs


Odo Dayton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Carpenter does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a white handlebar mustache and slicked back white hair. His eyes are likewise gray.

Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Money/treasure; and he is wracked by social anxiety

Ideals: Logical. Flaws: Shy, Fearful. Bonds: Job, Rich. Occupation: Carpenter

Voice: Rolls R's

Attributes [hide]

Odo Dayton, Male Human Monk 10
Medium (5'3") Human, Neutral Good (CR 10)
Armor Class 9
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 12 (+1)16 (+3)
Skills Insight +5, Performance +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 1500 gp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Silver comb with moonstones (900 gp). Gold dragon comb with red garnet eye (400 gp). Jeweled anklet (2000 gp).


Social Check DCs


Godfrey Kent, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an entirely brown suit with violet socks and a vest with buckled shoes. He is an epitome of beauty. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Godfrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Enemies, Mentor. Occupation: Dilettante

Voice: Soft and mumbly

Attributes [hide]

Godfrey Kent, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 18 (+4)17 (+3) 6 (-2)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 8
Languages Common, Aquan, Undercommon, Infernal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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