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NPC Generator

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Advanced [show]


William Wheatley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is cut close to his head. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. William is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Flaws: Insane. Bonds: Guardian, Family, Rich, In love. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

William Wheatley, Male Human Commoner 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Manfred Kendall, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, white shirt, and violet tie, and he perpetually has his sai ready. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is a Slaad in disguise. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Nothing but the best is good enough for him; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Sellsword

Voice: Spanish accent

Attributes [hide]

Manfred Kendall, Male Human Aristocrat 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)16 (+3) 7 (-2)10 (+0)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Lewis Chatham, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man very much looks the part of a Adventurer. His hair is white and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born several months after his father was called into army service. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has worked as a Adventurer like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Optimist. Flaws: Insane. Bonds: Job, Military. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Lewis Chatham, Male Human Wizard 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)9 (-1) 11 (+0)4 (-3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Buckler. 1 Chain shirt.


Social Check DCs


Robert Cornish, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he has the majority of his body covered in plate. His long silver hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He plays an instrument quite well.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Military. Occupation: Fletcher

Voice: Excited and jittery

Attributes [hide]

Robert Cornish, Male Human Monk 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1

Possessions: 20 pp. Jasper (30 gp).


Social Check DCs


Gomory Woods, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying white hair a little too much giving a sharp white color. His brown eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: Born in a small village he learned the ways of the warrior from his mother. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Pacifist, Fighting. Flaws: Cynical. Bonds: Immigrant, Family. Occupation: Navigator

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Woods, Male Human Sorcerer 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 8 (-1)9 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Orc, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. 4 Acid flasks.


Social Check DCs

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