Gunter Snape, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, blue, dusty cloak. His skin is fair and his fingers are delicate and long. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 5 years old his parents immigrated from the west. Gunter was born on a far western desert where he grew up under the tutelage of his mother, an expert Actor. He got away from his former life and has fallen to alcoholism.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Addict. Bonds: Immigrant, Debt. Occupation: Actor
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Geoffrey Leighton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. His thin eyebrows rest above his beady amber eyes.
Personality: Calm and collected, he is a well trained Merchant. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: To be a Apothecary again; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Job, Family. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 23000 cp. Rhodochrosite (5 gp). Lapis lazuli (5 gp). 1 Minor magic item.
John Kimberley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He is portly but not overly obese. He sports a long golden beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A powerful wizard made him what he is. His father took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.
Motivation: Meet up once more with his childhood friend; and sabotage a competitor
Bonds: Attractive, Job, Adventurer, Mentor, Nature. Occupation: Gardener
Voice: Sensual and smooth
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Halfling
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Robert Everly, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is slicked back into a classic pompadour. His brown eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.
History: Gifted from a young age, Robert studied abroad. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Robert and his spouse have recently divorced.
Motivation: An old rival family wants him found.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Map Maker
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 110 pp.
Miles Dryden, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing a long, black cloak. His black hair is slicked back into a classic pompadour. His ears are large.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born in a small mountains village. He was taken from his home at a very young age. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end.
Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Slave. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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