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Advanced [show]


Bertram Hailey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the east. Animals are drawn to him, and he is able to talk to them.

History: He was raised in a white middle class family as the only child. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying sister.

Motivation: He feels threatened by others; and he seems to be bored by most things

Ideals: Pacifist, Gifted. Flaws: Mundane, Fearful. Bonds: Attractive. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Bertram Hailey, Male Human Druid 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)16 (+3) 11 (+0)12 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 10
Languages Common, Abyssal, Orc, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1000 sp. 1 Darkwood Buckler. 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Geoffrey Blackwood, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing colorful clothing, dressed as a Layabout. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his absent mother; and wants to raise his children well

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Geoffrey Blackwood, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 17 (+3)17 (+3)
Skills History +3, Medicine +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 15000 cp.


Social Check DCs


Heward Gresham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish black hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his mother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Heward's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is content; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Insane, Mundane. Bonds: Poor. Occupation: Barkeep

Voice: Soothing and warm

Attributes [hide]

Heward Gresham, Male Human Warlock 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +5, Insight +5
Senses Passive Perception 13
Languages Common, Auran, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222200

Possessions: Just what you see.


Social Check DCs


Hubert Churchill, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He keeps his white hair in a pixie cut. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He takes great joy in being the best Miller in town.

History: His father raised him in a mountain cabin. A gifted student he started as a Barber, but he got bored and became a Miller. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and wants a kiss

Ideals: Joker. Bonds: Job, Nature, Has a crush. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Hubert Churchill, Male Human Barbarian 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)14 (+2) 13 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Roland Digby, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His blonde hair is singed and shortened. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Roland Digby, Male Human Expert 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)11 (+0) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (500 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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