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NPC Generator

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Advanced [show]


Miles Cotton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a black and white robe with the hood down. His black hair is singed and shortened. He has gray eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted divine powers by his dying sister.

Motivation: Nothing but the best is good enough for him; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Military, Debt. Occupation: Dyer

Voice: Sounds elderly

Attributes [hide]

Miles Cotton, Male Human Monk 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Stealth +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hugh Elton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tattered old clothes. He wears his hair in dreadlocks. His thin eyebrows rest above his beady hazel eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful necromancer made him what he is. After coming to the age of reason, Hugh took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic, Gifted. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Hugh Elton, Male Human Wizard 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 9 (-1)11 (+0) 17 (+3)14 (+2)
Skills History +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 7000 cp.


Social Check DCs


Lewis Jacobs, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He sports black clothing, slightly heavier than average wear. His red hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.

History: The child of western immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lewis's homeland. Lewis decided to take the middle way and become a bodyguard. He has never given up on his painting dream.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Artistic, Fighting. Flaws: Ugly. Bonds: Immigrant. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Lewis Jacobs, Male Human Cleric 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)7 (-2) 16 (+3)12 (+1)
Skills Athletics +3, Performance +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Asheton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a grey coat over a black low-cut shirt, and a top hat upon his head. He is tall, broad shouldered and powerfully built. He keeps his white hair in a flapper bob. His eyes are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: When he was but 5 years old his parents immigrated from the east. Bertram was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Animal Trainer. He now travels the world, in search of power and loot.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Shy. Bonds: Job, Immigrant, Adventurer, Rich. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Asheton, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 17 (+3)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 13
Languages Common, Giant, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Shane Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in black turtlenecks beneath a pastel coat with brown slacks. His hair is cut close to his head. His eyes are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Military, Adventurer. Occupation: Bounty Hunter

Voice: Timid voice

Attributes [hide]

Shane Staurheim, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 8 (-1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 300 gp. Sapphire pendant on gold chain (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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