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Advanced [show]


Balimaar Stanford, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His wide-brimmed hat is riddled with cuts and holes. His eyes are brown and catlike.

Personality: His tongue was cut out and he uses sign language. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a Knight, his mother struggled to pay the bills. Cursed with lycanthropy at a very young age, Balimaar has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Balimaar Stanford, Male Human Monk 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)14 (+2) 8 (-1)11 (+0)
Skills Acrobatics +7, Arcana +5
Senses Passive Perception 9
Languages Common, Halfling, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +5

Possessions: 2000 sp. Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tight fitting black shirt and pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is lazy and tries to find solutions quickly.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Sellsword like his father before him.

Motivation: To prove his worth to the world; and further expansion of business

Ideals: Artistic, Gifted. Flaws: Lazy, Impulsive. Bonds: Job. Occupation: Sellsword

Voice: Speaks in third person

Attributes [hide]

Trym Gentry, Male Human Ranger 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 15 (+2)10 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Wakefield, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in tan turtlenecks beneath a grey coat with brown slacks. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant blue.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He works hard and plays hard.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was granted necromantic powers by his dying brother.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Sensitive, Hedonist. Bonds: Adventurer. Occupation: Herbalist

Voice: Strong lisp

Attributes [hide]

Thomas Wakefield, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 10000 cp. Silver pearl (140 gp). 1 Minor magic item.


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a violet shirt with thin black vertical stripes and tan pants. His clothes are grease stained in places. He sports a long black beard, and similarly colored long hair. This brown eyed southerner is not easily forgotten.

Personality: He dislikes all the random violence that takes place in the south. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Gomory Marleigh, Male Human Paladin 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)12 (+1) 17 (+3)10 (+0)
Skills Persuasion +3, Stealth +5
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 2000 sp. Silver pearl (150 gp). Zircon (50 gp). Star rose quartz (50 gp).


Social Check DCs


Norman Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Adventurer. Occupation: Cartwright

Voice: Sighs a lot, exhausted

Attributes [hide]

Norman Conway, Male Human Aristocrat 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)15 (+2) 7 (-2)14 (+2)
Skills Deception +4, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. 1 Masterwork Musical instrument. 1 Small steel mirror. 1 Magnifying glass.


Social Check DCs

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