Kyle Lindsey, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. His red hair is cut short with large spiked bangs in the front. His eyes are gray and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Engraver, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his son; and find a way to reverse the transformation of his brother
Ideals: Joker. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Map Maker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 40000 cp. Black velvet mask with numerous citrines (180 gp). Golden circlet with four aquamarines (1000 gp). Large well-done wool tapestry (400 gp).
Peter Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Bricklayer does. His brown hair is thinning but still full. He has a dull look in his hazel eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Mundane. Bonds: Job, Religious. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Don Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear pastel tank tops with grey pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the east
Ideals: Entrepeneur. Flaws: Selfish, Forgetful. Bonds: Adventurer, Slave. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp. Citrine (70 gp). Banded agate (8 gp). Rose (70 gp).
Ralf Read, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Sailor does, he is not a threatening figure. His hair is greying and his face has many wrinkles. His green eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He never wears the same outfit twice, unless he absolutely has to.
History: The child of a Fortune-teller, who enjoyed hunting, Ralf was taken on many hunting expeditions. In his 10th year, his parents were killed by a goblins raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.
Ideals: Philantrophist, Artistic. Bonds: Job, Nature, Enemies. Occupation: Sailor
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 37 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 10000 sp. Iolite (70 gp). Zircon (70 gp). Hematite (8 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Westbrook, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. His silver hair is greasy and uncared for. He wears crescent spectacles with a black brim.
Personality: This man loves singing and to teach people singing more than just about anything. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He is a Succubi in disguise. He worked as a nervous Farmer and found it very stressful. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's in love; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Adventurer, Has a crush. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnome, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 300 gp.
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