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Advanced [show]


Heward Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally well dressed albeit a few years behind the times. He keeps his white hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: This man loves dancing and to teach people dancing more than just about anything. He does not trust anyone and sleeps with one eye open.

History: Heward was born the youngest of three triplets. He was an apprentice working in his father's forge. He hasn't been sleeping well lately.

Motivation: Expand his business; and to be a carpenter again

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Family, Job. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Heward Winthrop, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp.


Social Check DCs


Dean Hartford, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he very much looks the part of a Miller, and is pretty ugly. He wears a wide-brimmed hat to hide his balding. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Dean grew up listening to his father's many stories. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Miller and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Emotional, Hedonist. Bonds: Job, Adventurer. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Dean Hartford, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 8 (-1)9 (-1) 12 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 33000 sp. Red spinel (120 gp). 1 Minor magic item.


Social Check DCs


Gerald Hale, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He carries a battered warhammer and tarnished longbow as well. He has wavy silver hair. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Greedy. Bonds: Attractive, Military, Nature. Occupation: Bookbinder

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gerald Hale, Male Human Ranger 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Everly, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears skinny pants and wears a grey and black robe with the hood down. His white hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Lance was born on a far southern island where he grew up under the tutelage of his father, an expert Mayor. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Mayor

Voice: Spits and sputters

Attributes [hide]

Lance Everly, Male Human Aristocrat 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 16 (+3)7 (-2)
Skills Animal Handling +6, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses in collared shirts and wears a proper scarf over his head, he is not a threatening figure. His chestnut hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anselm was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Enemies. Occupation: Knight

Voice: Scandinavian accent

Attributes [hide]

Anselm Cooper, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 9 (-1)6 (-2) 16 (+3)11 (+0)
Skills Athletics +0, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Violet garnet (700 gp). Star ruby (400 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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