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NPC Generator

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Charles Allerton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. His hair is red and very short. He has a dull look in his blue eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great joy in being the best Bounty Hunter in town.

History: He was born in the west. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: A strong sense of loyalty to Human people.

Flaws: Mundane, Racist. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Indian accent

Attributes [hide]

Charles Allerton, Male Human Barbarian 5
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)10 (+0) 15 (+2)9 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Watson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey painted combat armor at almost all times. His silver hair is cut short with large spiked bangs in the front. This amber eyed southerner is not easily forgotten.

Personality: He is extraordinarily eccentric. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Spy, but he got bored and became a Ruler. He tends to his Ruler job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Insane, Antagonistic. Bonds: Military, Job. Occupation: Ruler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Hubert Watson, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Nature +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with tan highlights, and long black pants that bunch up around his shoes. He carries a battered monstrous two handed axe and tarnished kukri as well. He has done his best to style his white hair to look like a famous performer. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is skeptical of what others tell him and is slow to trust.

History: He comes from a rich western family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Enemies, Rich, Adventurer. Occupation: Map Maker

Voice: Middle-eastern accent

Attributes [hide]

Anselm Everly, Male Human Warrior 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gerald Benson, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Mayor. His white hair is kept up in a ponytail inside a Stetson hat. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He inherited the family business which he has now maintained for 11 years.

Motivation: He is content; and expand his business

Ideals: Philantrophist, Professionalism. Flaws: Mundane, Racist. Bonds: Job. Occupation: Mayor

Voice: Deep voice with rolling R's

Attributes [hide]

Gerald Benson, Male Human Adept 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)6 (-2) 5 (-3)8 (-1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 7000 cp.


Social Check DCs


Wymar Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a black coat over a grey low-cut shirt, and a wide-brimmed hat upon his head. He is physically well-built. His long silver hair reaches down to his waist. His eyes, though not visible through his cowl, are green.

Personality: Eccentric and domineering, Wymar will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He is searching for what he claims is his rightful reward.

Motivation: Wants to have a good time and be beloved; and he wants to meet his childhood hero

Ideals: Extrovert, Philantrophist, Gifted, Optimist. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Wymar Blyth, Male Human Warrior 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 52 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills History +4, Insight +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp.


Social Check DCs

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