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NPC Generator

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Advanced [show]


Adelard Dumph, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses like a well dressed Assassin does. He wears his hair in dreadlocks. His violet eyes peer out from beneath his top black hat.

Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.

History: The child of a Blacksmith, who enjoyed hunting, Adelard was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Flaws: Antagonistic, Addict. Bonds: Job, Nature, Immigrant. Occupation: Assassin

Voice: Low and grunting

Attributes [hide]

Adelard Dumph, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Percival Enfield, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly, Antagonistic, Insane. Bonds: Job. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Percival Enfield, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 17 (+3)11 (+0) 10 (+0)14 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp. 1 Minor magic item.


Social Check DCs


Kyle Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. He is a great chef.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he doesn't get along with people that don't share his tastes

Ideals: Athletic, Impeccable, Gifted. Flaws: PTSD. Bonds: Nature. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Lindsey, Male Human Warrior 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 48 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 10 (+0)17 (+3)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Celestial, Auran
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Gentry, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, constantly wearing a brown suit, red shirt, and grey tie. His hair is short and blonde. His fierce blue eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He misses his home and complains about the freezing weather, even in summer.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Bonds: Nature, Immigrant, Family, Rich. Occupation: Roofer

Voice: Relaxed voice

Attributes [hide]

Kyle Gentry, Male Human Cleric 8
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 14
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 14 (+2)12 (+1) 8 (-1)13 (+1)
Skills Intimidation +4, Stealth +7
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Dayton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'6". He is typically in his Glassblower uniform. His golden hair is matted, messy, and big. His gray unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He has a habit of throwing himself into exceedingly dangerous situations.

History: He got into the Glassblower business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: To be a Healer again; and wants to open a new tavern

Flaws: Ugly, Disease, Antagonistic, Impulsive. Bonds: Job. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Anselm Dayton, Male Human Monk 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 9 (-1)11 (+0) 12 (+1)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 800 gp. Fire opal (400 gp). Blue star sapphire (400 gp). Silver pearl (140 gp). Blue star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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