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Advanced [show]


Clerebold Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His tied-back hair is red. His violet eyes dart from person to person.

Personality: He is extraordinarily eccentric. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He was granted druidic powers by his dying sister.

Motivation: Sabotage a competitor; and to be a tailor again

Ideals: Gifted. Flaws: Insane, Secretive. Bonds: Nature, Job. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Clerebold Walcott, Male Human Warrior 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)11 (+0) 17 (+3)14 (+2)
Skills Arcana +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp. Red garnet (80 gp). Golden pearl (80 gp).


Social Check DCs


Norman Paxton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely pastel suit with brown socks and a vest with buckled shoes. His hair is blonde and very short. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.

History: Norman was raised in a hard working conservative environment. A gifted student he started as a Fletcher, but he got bored and became a Masseuse. He used his abilities to travel the world and help people.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and to be a fletcher again

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Job. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Norman Paxton, Male Human Wizard 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)11 (+0) 12 (+1)14 (+2)
Skills Persuasion +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: Banded agate (14 gp).


Social Check DCs


Trym Axton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. He has done his best to style his red hair to look like a famous performer. His ears are large.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Immigrant. Occupation: Roofer

Voice: American accent

Attributes [hide]

Trym Axton, Male Human Aristocrat 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trey Yardley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and dresses well, typically a more casual-formal manner. His golden hair is lengthy. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Trey is depressed about a lot of things. He tends to be a nihilist. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Trey's father didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: His religion dominates his actions.

Flaws: Depressed, Addict, Antagonistic. Bonds: Attractive, Religious. Occupation: Mayor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trey Yardley, Male Human Monk 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 32 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Perception +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 6000 sp. Deep blue spinel (1500 gp). Golden yellow topaz (1500 gp). Aquamarine (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Blyth, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears skinny pants and wears a violet and black robe with the hood down. His red hair is heavily combed to the right. He wears a mask on his face.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A powerful wizard made him what he is. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Job, Mentor. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Randal Blyth, Male Human Bard 9
Medium (6'0") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)18 (+4) 13 (+1)11 (+0)
Skills Nature +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Terran, Gnoll, Gnome
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 1900 gp. Moss agate (12 gp). Star rose quartz (60 gp). Jade (110 gp). Chalcedony (60 gp). White pearl (110 gp). Black pearl (500 gp).


Social Check DCs

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