Guy Holton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear ponchos typically of a light blue in addition to tight pants. He has a long auburn beard with little hanging trinkets. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Gifted, Impeccable. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Star rose quartz (30 gp).
Reynard Middleton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a yellow shirt with thin green vertical stripes and tan pants. His hair is brown and very short. His ears are large.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a minor phobia of water and hates getting wet.
History: He was raised in a white middle class family as the only child. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: To end his boredom.
Ideals: Opinionated. Flaws: Ugly, Fearful, Mundane. Bonds: Immigrant. Occupation: Barkeep
Voice: Timid voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Auran, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 50000 cp. Red spinel (120 gp).
Conrad Astley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His tied-back hair is black. His fierce blue eyes like to dwell on things.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Conrad was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Optimist, Entrepeneur. Bonds: Attractive, Family, Immigrant. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. Moss agate (5 gp). Smoky quartz (40 gp). Violet garnet (800 gp). Malachite (5 gp). 1 Minor magic item.
Lewis Washington, Male Human [Permalink]
Personal [hide]
Description: This malnourished man likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair and beard is wavy and long. He is baby faced.
Personality: He never swears and excessively uses polite adverbs when speaking. He has a small toy that he constantly fidgets with.
History: The child of a Map Maker, who enjoyed hunting, Lewis was taken on many hunting expeditions. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Logical. Flaws: Addict. Bonds: Poor, Nature. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: Just what you see.
Geoffrey Emsworth, Male Human [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man is renowned for his bright blue suits and hats. He wears his black hair up in a very large beehive style do. His eyes are hazel and catlike.
Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Athletic, Extrovert, Professionalism, Fighting. Bonds: Rich, Adventurer. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp.
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