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Advanced [show]


Frederick Allerton, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Gifted from a young age, Frederick studied abroad. Over the years he perfected his riding and shooting skills. He has achieved small success as a Ploughman.

Motivation: Someone believes him a fraud; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Nature, Job, Enemies. Occupation: Ploughman

Voice: Sounds elderly

Attributes [hide]

Frederick Allerton, Male Human Commoner 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)16 (+3) 18 (+4)13 (+1)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Infernal, Celestial, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Heward Shipley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears skinny pants and wears a black and pastel robe with the hood down, and is pretty ugly. With a patchy red beard and wild red hair. His brown eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Human culture. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their son. He worked as a Butcher, and he later adopted a second son.

Motivation: He's looking for his big break.

Flaws: Ugly, Racist. Bonds: Rich, Family, Adventurer. Occupation: Butcher

Voice: Sighs a lot, exhausted

Attributes [hide]

Heward Shipley, Male Human Cleric 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 14
Hit Points 25 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 10 (+0)12 (+1) 13 (+1)14 (+2)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Graham, Male Human [Permalink]

Personal [hide]

Description: A 6'0" southern man, he wears a faded coat and loose pants complete with deerstalker hat. His hair is short and white. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: He served in the navy to pay for his family's outstanding loans. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Ideals: Athletic. Flaws: Ugly. Bonds: Guardian, Adventurer, Military. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Geoffrey Graham, Male Human Wizard 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 17 (+3)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 100 gp.


Social Check DCs


Wymar Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin violet vertical stripes and brown pants. His long auburn hair reaches down to his waist. His eyes are violet.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Energy wise he seems alert and responsive.

History: He was born in a small desert village. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Navigator for hire.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Professionalism, Athletic. Bonds: Enemies, Nature, Job. Occupation: Navigator

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Emsworth, Male Human Monk 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


William Anderton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. William took refuge in the old dungeon and found the beat up lance and armor he uses now. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Entrepeneur. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

William Anderton, Male Human Paladin 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. Rhodochrosite (6 gp).


Social Check DCs

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