Peter Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His hair is short and golden. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: Peter was born in the east. At a young age he loved to build and create. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and expand his business
Ideals: Pacifist, Persistence. Flaws: Shy. Bonds: Attractive, In love. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3200 sp.
Percival Hamilton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His hair is always cut to a buzz. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He also is a firm believer in the manly ideal.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Addict, Impulsive. Bonds: Guardian, Religious. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Half-Plate. 1 Chain shirt.
Lance Graham, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow Stetson hat and yellow clothes. He carries a battered hand crossbow and tarnished lance as well. He has wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He got into the Map Maker business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the old dungeon and found the beat up lance and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and expand his business
Ideals: Fighting, Joker. Flaws: Disease. Bonds: Job, Nature, Religious. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Kody Brady, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). His hair, while still mostly chestnut, has prominent grey streaks. His hazel eyes are passionate and lively.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is an amazing painter.
History: Kody hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. After a long history of fighting, Kody and his spouse have recently divorced.
Motivation: To be a Sculptor again.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Bellfounder
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: Azurite (14 gp). Emerald (800 gp).
Arnold Langdon, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a brown tunic with black highlights, and long grey pants that bunch up around his shoes. His chestnut hair is cut short. His thin eyebrows rest above his beady gray eyes.
Personality: He is overprotective of those who hire his services. He is a font of random trivia from the lore and stories he has discovered
History: Gifted from a young age, Arnold studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants a kiss; and he is unsatisfied with his job
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Guardian, Job, Has a crush. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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