Drogo Heiser, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with tan pants. His hair is red, silky, and of moderate length. He has gray eyes and a green hat with a tan feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Philantrophist, Gifted, Fighting. Flaws: Fearful. Bonds: Attractive. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
Bernard Pinkerton, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with pastel highlights, and long brown pants that bunch up around his shoes. He is physically well-built. His white hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found.
Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Family, Mentor, Military. Occupation: Crown-heir
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 sp.
Frederick Springfield, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He carries with him a set of maces on his belt, each one with a emerald on the hilt. His white hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. As long as the job gets done he does not care how it got done.
History: Frederick was born the youngest of three triplets. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He became a Marshal soon after.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Ideals: Fighting, Professionalism. Bonds: Job, Family, Mentor. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
Trey Marlowe, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is black and very short. He has gleaming, smiling amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He feeds upon the attention of others.
History: Trey was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Passionate, Persistence, Fighting. Bonds: Poor, Attractive. Occupation: Guard
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 700 gp.
Trey Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are brown.
Personality: His tongue was cut out and he uses sign language. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Trey was born in the north. At a young age he loved to build and create. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Trey's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Mentor. Occupation: Blacksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 1000 gp. Gold and topaz bottle stopper cork (1100 gp). Solid gold idol (1200 gp). Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
