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Advanced [show]


Aldous Morton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Aldous grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly, Insane, Depressed. Bonds: Adventurer. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Morton, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 7 (-2)13 (+1) 16 (+3)17 (+3)
Skills Performance +5, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 7000 cp. Silver comb with moonstones (100 gp). 1 Minor magic item.


Social Check DCs


Lance England, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears dull pastel sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case. He wears a wide-brimmed hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic, Joker, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Junk Dealer

Voice: Spanish accent

Attributes [hide]

Lance England, Male Human Rogue 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)17 (+3) 13 (+1)10 (+0)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 11
Languages Common, Sylvan, Gnome, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Garfield, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and is pretty ugly. His long silver hair is drawn into a two foot long braid. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a necromancer, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Ugly, Addict, Shy. Bonds: Mentor. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Gerald Garfield, Male Human Bard 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp. 1 Good lock. 1 Simple lock. 1 Crowbar.


Social Check DCs


Shane Browning, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing a perfectly clean shirt and pair of pants. He wears his blonde hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He is harsh and unforgiving.

History: Born to a pair of adventurers, Shane grew up listening to his mother's many stories. He was taken from his home at a very young age. After a long history of fighting, Shane and his spouse have recently divorced.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Slave. Occupation: Herbalist

Voice: Whispers

Attributes [hide]

Shane Browning, Male Human Expert 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Average lock. 1 Masterwork Thieves’ tools. 1 Good lock.


Social Check DCs


Tim Alton, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears rags and sports a simple walking cane. His hair is short and golden. His eyes are a pleasant brown.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others.

Flaws: Antagonistic, Fearful, Disease, Insane. Bonds: Poor, Attractive. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Tim Alton, Male Human Expert 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 52 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Infernal, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 140 pp. Star rose quartz (60 gp). Alexandrite (700 gp). Rhodochrosite (16 gp). Jade (160 gp). Freshwater pearl (16 gp). Alexandrite (700 gp).


Social Check DCs

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