Shane Allerton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing the road beaten gear of a warrior. His brown hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of a Miner, who enjoyed hunting, Shane was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable. Flaws: Ugly, Racist. Bonds: Enemies, Nature. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Henry Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is greying and his face has many wrinkles. His brown eyes are slightly larger than normal.
Personality: Henry is depressed about a lot of things. He tends to be a nihilist. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He married young, but lost his spouse to brigands. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands.
Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Enemies. Occupation: Bookbinder
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 7 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp. 1 Half-Plate.
Robert Royston, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears rags and sports a simple walking cane. His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His green eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. Days after completing his studies, news broke out that his hometown was attacked by giants. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is content; and many giants want him driven away
Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Poor, Job, Enemies. Occupation: Performer
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 29 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 sp. Bloodstone (40 gp). Bloodstone (40 gp).
Adam Middleton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears dark leathers with embroidery. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. His psionic abilities were realized during a raid on his village. He has never given up on his music dream.
Motivation: He is compelled to act according to his religious beliefs; and he is content
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Religious. Occupation: Hunter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 4 (-3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp.
Wymar Compton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has a slight overbite and is overall scrawny. His blonde hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.
Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to raise his children well.
Ideals: Philantrophist. Flaws: Racist, Disease. Bonds: Family. Occupation: Bellfounder
Voice: Rolls R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
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