Hugh Chester, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a yellow suit, violet shirt, and green tie. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a card on it. His black hair is kept up in a ponytail inside a deerstalker hat. He has amber eyes and a yellow hat with a violet feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Blacksmith, Hugh learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and he'd like to take his coworkers down a peg
Flaws: Insomniac, Mundane. Bonds: Job, Poor. Occupation: Blacksmith
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +6
Possessions: 3100 sp.
Ernest Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large brown jacket. He is muscular with a powerful set of arms. His long silver hair reaches down to his waist. His amber eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down.
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 4 (-3) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Auran, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Geoffrey Ansley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears brown painted combat armor at almost all times. His hair is long and brown with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a xeno-phobe, disliking non-Humans.
History: Born in the south his family was never financially stable. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.
Motivation: Human compassion.
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Poor. Occupation: Sailor
Voice: Rolls R's
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 7 (-2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Sylvan, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Moss agate (5 gp).
Chad Shelby, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He has a moderate pudge and is not very fit. His black hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born in a small mountains village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He inherited the family business which he has now maintained for 6 years.
Motivation: He's attracted to the PC; and wants to open a new tavern
Ideals: Artistic. Flaws: Terse. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1800 sp. 3 Smokesticks. 8 Acid flasks. 4 Thunderstones.
Kyle Milton, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears tight fighting clothing, which leaves very little to the imagination. He has wavy silver hair. His eyes are amber.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Junk Dealer in town.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 9 years.
Motivation: He'd like to take his coworkers down a peg; and to be a unemployed again
Ideals: Fighting, Artistic. Flaws: Terse. Bonds: Attractive, Job. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
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