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NPC Generator

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Advanced [show]


Charles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a red and black handkerchief worn on his right side. He has a slight overbite and is overall scrawny. His golden hair is singed and shortened. His fierce violet eyes like to dwell on things.

Personality: He is witty, but his monotone delivery comes off as unnerving He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to loving parents in a slum to the south. Charles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Poor, Nature, Job. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Charles Eastaughffe, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Robert Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely pastel suit with blue socks and a vest with buckled shoes, and he perpetually has his warhammer ready. His head has been shaved. His eyes, though not visible through his cowl, are green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a white middle class family as the only child. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Fighting, Professionalism. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Robert Wharton, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 9 (-1)12 (+1)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. 1 Banded mail.


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His auburn hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: He was born to loving parents in a slum to the south. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 6 years.

Motivation: He'd like to take his coworkers down a peg; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Persistence. Bonds: Attractive, Job, Poor, Family. Occupation: Blacksmith

Voice: Mumbles to self between sentences

Attributes [hide]

Charles Brandon, Male Human Warrior 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Anthony Breeden, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he usually wears his tan robe and has his greataxe always slung over his shoulder. His silver hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: A skeptical and narcissistic man, Anthony's first love is himself. His second love is also himself. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Opinionated. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Anthony Breeden, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 16 (+3)7 (-2)
Skills Performance +0, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Smoky quartz (30 gp). Obsidian (9 gp). Golden pearl (50 gp). 1 Minor magic item.


Social Check DCs


William Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. His fierce gray eyes like to dwell on things.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: He was born at the edge of vast plains. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Professionalism, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Miller

Voice: Nasally tone

Attributes [hide]

William Tindall, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 6 (-2)8 (-1) 15 (+2)18 (+4)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3200 sp. 1 Half-Plate.


Social Check DCs

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