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Advanced [show]


Gerald Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears loose pants and a collared shirt complete with sweater beneath his coat and is in decent physical shape. His golden hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Sold as a small child to a brothel owner, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He now owns his own business.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Mentor, Job. Occupation: Assassin

Voice: Stutters

Attributes [hide]

Gerald Hadleigh, Male Human Cleric 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs


Richard Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Fisher does. His hair, while still mostly silver, has prominent grey streaks. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the north. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast forest. Richard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Fisher.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Pacifist, Philantrophist. Bonds: Job, Poor, Nature. Occupation: Fisher

Voice: Deep voice with rolling R's

Attributes [hide]

Richard Emsworth, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)12 (+1) 6 (-2)7 (-2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Hubert Colton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of the four houses of cards around his neck, and a morningstar on his belt. He wears his black hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Adventurer. Occupation: Doctor

Voice: Jamaican accent

Attributes [hide]

Hubert Colton, Male Human Bard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills History +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 5000 sp. Obsidian (16 gp). Chalcedony (70 gp). Fiery yellow corundum (1600 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Harlan, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky white painted plate armor. His golden hair is styled in orderly dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the west, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Immigrant, Adventurer. Occupation: Unemployed

Voice: American accent

Attributes [hide]

Miles Harlan, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Investigation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Amber (40 gp). Amethyst (40 gp).


Social Check DCs


Gerard Benson, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears bulky yellow painted plate armor. He wears a small hat to cover his moderate length silver hair. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a strong sense of loyalty to human people

Ideals: Optimist, Fighting. Flaws: Racist. Bonds: Adventurer. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Gerard Benson, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs

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