Lance England, Male Human [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers tan and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has red hair. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Lance was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 4000 cp.
William Harlan, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he tends to wear a grey poncho over his likewise colored trousers and shirt, and is pretty ugly. His red hair is smooth and relatively long. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Passionate. Flaws: Ugly. Bonds: Family, Religious, Mentor. Occupation: Mayor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 20 pp.
Lance Milton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who has a large brown mantle and cape that has been intricately interwoven into his blue robe. His white hair has been sun bleached extensively. His gray eyes are passionate and lively.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the large cave and found the beat up morningstar and armor he uses now. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Professionalism. Flaws: Depressed, Secretive. Bonds: Nature, Adventurer. Occupation: Barkeep
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Everard Ansley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep yellow leather and dull tan iron scale mail. He is bald on top and has large blonde tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.
Personality: This man loves music and to teach people music more than just about anything. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Laborer, and he later adopted a second son.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Debt, Family. Occupation: Laborer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 700 gp. Gold and topaz bottle stopper cork (1600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp).
Gerard Graham, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Stylist. He carries with him a set of flails on his belt, each one with a amethyst on the hilt. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. He enjoys reading and quiet.
History: Born to a Sailor, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gerard and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Fighting, Logical. Flaws: Addict, Antagonistic. Bonds: Poor, Attractive. Occupation: Stylist
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp.
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