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Advanced [show]


Hunter Skelton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a small bristly mustache and wavy silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: He got into the Cook business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He's also a talented Healer, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a cook and was forced into it by his family

Flaws: Insane, Shy. Bonds: Attractive, Job, Family. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Hunter Skelton, Male Human Rogue 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Religion +5, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who sports green clothing, slightly heavier than average wear. He has no hair. This brown eyed westerner is not easily forgotten.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, PTSD. Bonds: Religious, Adventurer, Job. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Anselm Gentry, Male Human Rogue 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)8 (-1) 17 (+3)12 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp.


Social Check DCs


Shane Mori, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a perfectly clean shirt and pair of pants. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Shane Mori, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 100 gp.


Social Check DCs


Dustin Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears pastel painted combat armor at almost all times. His hair is long and white with streaks of auburn, and is pulled back with small pastel clips. His beard is auburn, braided, and well cared for. He has gleaming, smiling gray eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He became a Herbalist soon after.

Motivation: Further expansion of business.

Ideals: Fighting. Bonds: Attractive, Job, Slave. Occupation: Herbalist

Voice: Nasally tone

Attributes [hide]

Dustin Winchester, Male Human Ranger 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 80000 cp. Star rose quartz (30 gp). Tiger eye turquoise (13 gp). Malachite (13 gp). Rose (30 gp). Malachite (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man wears a green tunic with black highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has hazel eyes and a green hat with a black feather.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now mingles about in high society.

Motivation: A deep hatred of drow; and an old rival family wants him found

Flaws: Selfish, Disease, Racist. Bonds: Rich, Enemies, Family. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Gomory Tewksbury, Male Human Expert 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 40 pp. 1 Silver holy symbol. 1 Superior lock. 1 Disguise kit. 1 Spyglass.


Social Check DCs

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