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NPC Generator

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Advanced [show]


Ernest Heiser, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. He has shaved his head bald. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and he has money and likes to spend it

Ideals: Optimist. Bonds: Rich, Nature, Adventurer, Military. Occupation: Shipwright

Voice: Soft and mumbly

Attributes [hide]

Ernest Heiser, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)14 (+2) 14 (+2)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1300 sp.


Social Check DCs


Henry Norton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt, and is pretty ugly. His chestnut hair is matted, messy, and big. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast mountains. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Henry and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Opinionated. Flaws: Ugly, Insane, Antagonistic. Bonds: Nature. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Henry Norton, Male Human Paladin 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 7
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)4 (-3) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills History +4, Stealth +0
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 2d6-2, Ranged +0 / 2d6-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs


Drogo Winthrop, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a black armored body suit, with a simple grey line shooting up and back down. His hair is red and curly. His eyes are hazel.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He also hits on women, regardless of circumstances.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He's repulsed by the PC; and he wants revenge against dire rats

Flaws: Antagonistic, Ugly. Bonds: Enemies, Has a crush. Occupation: Scribe

Voice: Scottish accent

Attributes [hide]

Drogo Winthrop, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 10 (+0)9 (-1)
Skills Arcana +4, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Henry Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized white coat. He has a very tight haircut. He has a dull look in his hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Tailor born in the past three hundred years. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. Through the years after Henry was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Henry's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Tailor

Voice: Forgets to breathe while speaking

Attributes [hide]

Henry Tinley, Male Human Warrior 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He is portly but not overly obese. His white hair is cut jaggedly and amateurishly. He is very pretty but has cold, dead eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Manfred was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to be a bellfounder again

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Thornton, Male Human Fighter 6
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 53 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 20 pp. A delicate silver chain set with a tourmaline (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp). 1 Minor magic item.


Social Check DCs

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