Guy Gyula, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. His moppish brown hair is in a traditional bowl cut. His gray eyes are passionate and lively.
Personality: He can speak with the recently deceased. He is obsessed with a lost civilization.
History: Guy was born the youngest of three triplets. After coming to the age of reason, Guy took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Gifted. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Aquan, Druidic, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 23000 cp. 1 Minor magic item.
John Hayhurst, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple pastel robe with red stripes complete with hood. He has a very tight haircut. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of western immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and he uses money and sex appeal to get what he needs
Ideals: Joker, Philantrophist, Logical. Bonds: Immigrant. Occupation: Mercenary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 44 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 50000 cp. Rhodochrosite (15 gp).
Ralf Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan costume with the symbols of strength on his torso. He sports a flattop hair cut. He has green eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.
History: He comes from a rich eastern family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Logical. Flaws: Insomniac, Fearful. Bonds: Attractive, Rich. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 10000 cp. Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Miles Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears light armors faded through time and improper care. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Impulsive, Fearful, Mundane. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 15 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 8 (-1) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 7000 sp. Iolite (50 gp). Fire opal (800 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.
Manfred Atherton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fine chain shirt which he covers with red colored cloaks and clothing. His auburn hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. In his 10th year, his parents were killed by a orcs raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He has been a successful dealer in antiques buying low and selling high.
Motivation: Regain custody of his son; and marry his brother to traveling adventurers
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Enemies, Family. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 3 Antitoxin.
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