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Advanced [show]


Everard Stafford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear grey tank tops with red pants, and carries quarterstaffs. He wears a top hat to cover his moderate length blonde hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Sailor, who enjoyed hunting, Everard was taken on many hunting expeditions. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 2 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: In love, Nature. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Everard Stafford, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 6 (-2)17 (+3) 11 (+0)6 (-2)
Skills Deception +0, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He wears a colorful flower in his golden hair. His green eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He plays an instrument quite well.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Religious. Occupation: Farmer

Voice: growls and snarls, animalistic

Attributes [hide]

Norman Axton, Male Human Wizard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 8 (-1)14 (+2) 13 (+1)16 (+3)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 100 gp. Chalcedony (30 gp). Jade (120 gp).


Social Check DCs


Anselm Tewksbury, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely yellow suit with black socks and a vest with buckled shoes. His brown hair and beard is wavy and long. This blue eyed westerner is not easily forgotten.

Personality: Eccentric and domineering, Anselm will drive conversation. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Carter father left him crippled. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Extrovert, Pacifist. Flaws: Disease, Secretive. Bonds: Adventurer. Occupation: Carpenter

Voice: Loud with bravado

Attributes [hide]

Anselm Tewksbury, Male Human Commoner 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)14 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Drogo Blankley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time, and is pretty ugly. His hair is cut close to his head. His green eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Drogo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Bounty Hunter, his father struggled to pay the bills. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Masseuse and was forced into it by his family.

Flaws: Ugly, Hedonist. Bonds: Family, Poor, Enemies. Occupation: Masseuse

Voice: Indian accent

Attributes [hide]

Drogo Blankley, Male Human Warrior 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)10 (+0) 15 (+2)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Emerald (900 gp). Black opal (900 gp).


Social Check DCs


Gerard Clinton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man tends to wear a large grey jacket. With bright silver hair and a scraggly beard. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Gerard grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Attractive. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Gerard Clinton, Male Human Paladin 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 50 pp.


Social Check DCs

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