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NPC Generator

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Advanced [show]


Nicholas Carlisle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Painter. His auburn hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born at the edge of vast forest. He was taken as a slave by a traveling circus and forced to perform Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Military, Nature, Slave. Occupation: Painter

Voice: Cold and demanding tone

Attributes [hide]

Nicholas Carlisle, Male Human Monk 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 16 (+3)16 (+3) 7 (-2)13 (+1)
Skills Investigation +5, Medicine +0
Senses Passive Perception 8
Languages Common, Druidic, Elven, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 17000 cp. 4 Thunderstones.


Social Check DCs


Bertram Reed, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the north. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away; and money/treasure

Ideals: Pacifist. Bonds: Enemies, Rich, Religious. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Bertram Reed, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Coral (60 gp). Black star sapphire (400 gp). Red-brown spinel (60 gp).


Social Check DCs


Manfred Colton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His blonde hair is lengthy and is close to two feet long. He has a dull look in his violet eyes.

Personality: He is irascible and easily irritated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Slow speaker

Attributes [hide]

Manfred Colton, Male Human Monk 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 10 (+0)16 (+3)
Skills History +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Pink pearl (90 gp). Pink pearl (90 gp). Tourmaline (90 gp). Zircon (80 gp). 1 Minor magic item.


Social Check DCs


Patrick Royston, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly brown, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Patrick was born the youngest of three triplets. In his 11th year, his parents were killed by a illithids raid, leaving Patrick alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Patrick was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is currently in port desperately looking for someone to get him out; and doesn't want to be a bellfounder and was forced into it by his family

Flaws: Ugly, Selfish. Bonds: Slave, Family, Enemies. Occupation: Bellfounder

Voice: Italian accent

Attributes [hide]

Patrick Royston, Male Human Warlock 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 300 gp. Jasper (40 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Oakley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky black painted plate armor. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Miles and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Cynical, Antagonistic. Bonds: Attractive, Mentor, Slave. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Miles Oakley, Male Human Bard 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)11 (+0) 10 (+0)9 (-1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1200 gp. Banded agate (8 gp).


Social Check DCs

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