Hunter Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are a pleasant gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Hunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the west his family was never financially stable. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better trade route.
Motivation: Obtaining odd cultural Human artifacts is his passion; and marry his brother to traveling adventurers
Flaws: Ugly. Bonds: Adventurer, Family, Poor, Nature. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp. Smoky quartz (70 gp). Aquamarine (1000 gp). Carnelian (70 gp).
Gunter Shirley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears baggy white pantaloons and a brown scarf. His hair is long and black with streaks of white, and is pulled back with small white clips. His beard is white, braided, and well cared for. His amber unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with his god.
History: When he was but 7 years old his parents immigrated from the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shipwright. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Disease. Bonds: Poor, Job, Religious, Immigrant. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Geoffrey Tinley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man usually wears his grey robe and has his shortbow always slung over his shoulder. His golden hair is drawn into a tight pony tail with a cross scrunchie. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Gardener business at a young age. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Geoffrey never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To be a Body Guard again.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, In love. Occupation: Gardener
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. Blue quartz (6 gp). Brown-green garnet (150 gp). Fiery yellow corundum (800 gp). 1 Minor magic item. 1 Minor magic item.
William Atherton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears tight fitting clothing which further accentuates his frame. His long black hair is drawn into a two foot long braid. He has amber eyes and a blue hat with a tan feather.
Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of eastern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He tends to his Server job now, and dutifully fulfills any obligations he has.
Motivation: He is not mentally stable, and does not behave rationally; and revenge
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Server
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 12 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 120 pp.
Anselm Home, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. His chestnut hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break.
Flaws: Impulsive. Bonds: Poor, Attractive, Adventurer, Military. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 2600 sp. 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
