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NPC Generator

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Advanced [show]


Theodoric Dayton, Male Human [Permalink]

Personal [hide]

Description: This eastern man very much looks the part of a Fletcher. His clothes are grease stained in places. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and green eyes are beguiling and draw you in.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 3 years old his parents immigrated from the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Fletcher soon after.

Motivation: Further expansion of business.

Bonds: Job, Poor, Immigrant, Attractive, Nature. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Theodoric Dayton, Male Human Rogue 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Adelard Graeme, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a halberd. His silver hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hasn't been sleeping well lately.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Justice. Flaws: Insomniac, Fearful. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Adelard Graeme, Male Human Ranger 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)8 (-1) 17 (+3)11 (+0)
Skills Performance +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 400 gp.


Social Check DCs


Rolf Compton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his gray eyes scan people very quickly.

Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small desert village. When Rolf reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Optimist. Bonds: Attractive, Rich, Nature, Military. Occupation: Miner

Voice: Speaks in third person

Attributes [hide]

Rolf Compton, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 10 (+0)14 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Freshwater pearl (6 gp). Silver pearl (120 gp).


Social Check DCs


Clerebold Darby, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His ears are large.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Farmer, Clerebold learned a great deal about his mother's area of expertise. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Clerebold's mother didn't care for him much, and the feeling was mutual. He struck the Farmer job and began his own company from there.

Motivation: To be a Knight again; and expand his business

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Darby, Male Human Sorcerer 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork manacles. 1 Simple lock.


Social Check DCs


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is renowned for his bright green suits and hats. His hair is greying and his face has many wrinkles. His blue unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing music.

History: When he was but 7 years old his parents immigrated from the north. He moved from fad to fad and when he turned 15 he discovered music. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His relatives are trying to arrange a marriage; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Disease, Greedy. Bonds: Immigrant, Adventurer, Family. Occupation: Hunter

Voice: Smooth and feminine

Attributes [hide]

Heward Gracey, Male Human Adept 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs

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