Dean Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has several tiny opal earrings on each ear.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.
History: He was raised in a forest tribe. He worked as a nervous Spy and found it very stressful. He became a Spy soon after.
Motivation: He is greedy.
Ideals: Gifted. Bonds: Rich, Guardian, Nature, Job. Occupation: Spy
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 100 gp.
Miles Bentham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He wears his hair in dreadlocks. He is baby faced.
Personality: He is happy with his job as a Sculptor. He turns his eye from what people do, preferring to live and let live. He plays an instrument quite well.
History: He was born the only child of a wealthy merchant. Miles was born on a far northern forest where he grew up under the tutelage of his father, an expert Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Artistic, Entrepeneur, Optimist. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Aldous Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. He wears a top hat to cover his moderate length black hair. His green eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Glassblower born in the past three hundred years. Aldous enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aldous was born on a far northern forest where he grew up under the tutelage of his mother, an expert Glassblower. He was granted divine powers by his dying sister.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 4000 sp. White opal (1000 gp). Obsidian (8 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Clinton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fitting clothing which further accentuates his frame. His blonde hair has been sun bleached extensively. His gray eyes peer out from beneath his broad red hat.
Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Bellfounder, his father struggled to pay the bills. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants to get laid; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Military, Poor, Immigrant, Has a crush. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4
Possessions: 200 gp. Red spinel (50 gp). Violet garnet (600 gp). Tourmaline (50 gp). Malachite (5 gp).
Anselm Hadley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He typically wears tan cloth garments or leather armor. He wears his brown hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs; and to unite with his brother
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Family, Poor. Occupation: Mason
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 5 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Black pearl (300 gp). Red garnet (100 gp). Alexandrite (300 gp).
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