Rolf Byron, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Apothecary
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 14
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 200 gp. Jasper (50 gp).
Theodoric Royston, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. He wears a colorful flower in his black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Theodoric grew up listening to his father's many stories. He dropped out of school before completing his studies. In the meantime he has taken over work as a Seamstress and occasionally as a mercenary.
Motivation: To reunite with his old friends; and further expansion of business
Ideals: Logical. Flaws: Lazy. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Terran
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Tiger eye turquoise (6 gp). 1 Minor magic item.
William Shelby, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in earthy colors with a white and green handkerchief worn on his right side. His hair, while still mostly golden, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He acts crazy and hedonistic. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Stableman business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and marry his brother to traveling adventurers
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Job, Family. Occupation: Stableman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 16 (+3) | 4 (-3) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2900 sp. Banded agate (7 gp).
Frederick Whitby, Male Human [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He usually wears his brown robe and has his hand crossbow always slung over his shoulder. With a patchy chestnut beard and wild chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: To unite with his brother.
Ideals: Joker, Fighting. Bonds: Attractive, Immigrant, Mentor. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon, Giant, Auran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Masterwork Common Melee.
Geoffrey Hastings, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is cut close to his head. His eyes are likewise green.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Geoffrey studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To be a Barkeep again.
Ideals: Athletic, Optimist, Philantrophist, Gifted. Bonds: Job. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 70 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
