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Advanced [show]


Lewis Ainsley, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in a clean tan cloak covering his clean studded leather. His skin is also unnaturally pale. His silver hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is greedy

Ideals: Professionalism. Flaws: Ugly, Insomniac, Racist. Bonds: Rich. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Lewis Ainsley, Male Human Commoner 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Emerald (1100 gp). Rose (70 gp). 1 Minor magic item.


Social Check DCs


Wymar Acton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a perfectly clean shirt and pair of pants. His golden hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Wymar grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He now travels the world, in search of power and loot.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Flaws: Shy. Bonds: Attractive, Religious, Adventurer, Nature, Rich. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Wymar Acton, Male Human Bard 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 14
Hit Points 20 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)9 (-1) 11 (+0)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 60000 cp. Smoky quartz (20 gp). Black pearl (400 gp). Golden yellow topaz (400 gp). Emerald (1600 gp).


Social Check DCs


Aldous Oakes, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk.

Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Adventurer, Immigrant. Occupation: Sellsword

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Oakes, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)12 (+1) 15 (+2)17 (+3)
Skills Arcana +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 700 gp. Tiger eye turquoise (6 gp). Black opal (500 gp). Lapis lazuli (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Churchill, Male Human [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Locksmith does. He wears a small hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Fisher, but he got bored and became a Locksmith. He ran away from his former home and has been making his living as a Locksmith for the past few years.

Motivation: He feels kind of lost in life.

Flaws: Disease, Depressed. Bonds: Job, Poor, Immigrant. Occupation: Locksmith

Voice: Strong lisp

Attributes [hide]

Bertram Churchill, Male Human Aristocrat 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 9 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 5 (-3)14 (+2) 8 (-1)9 (-1)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 7000 sp. Freshwater pearl (4 gp). Violet garnet (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a white and red robe with the hood down. His silver hair is slicked back into a classic pompadour. He has a dull look in his hazel eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Knight, Bertram learned a great deal about his father's area of expertise. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's father didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Antagonistic, Selfish, Mundane. Bonds: Job, Family. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Bertram Ansley, Male Human Ranger 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs

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