Aldous Radcliffe, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tan coat over a green low-cut shirt, and a broad hat upon his head. His whole body is exceptionally muscular. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Aldous grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Flaws: Ugly, Racist. Bonds: Immigrant, Adventurer, Nature. Occupation: Mortician
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 6000 cp. 1 Minor magic item.
Simon Wheatley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. He sports a long golden beard, and similarly colored long hair. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Impeccable. Flaws: Disease. Bonds: Immigrant, Attractive, Rich. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 12 (+1) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +3
Possessions: 120 pp. Fire opal pendant on a fine gold chain (1000 gp). A necklace of small pink pearls (1000 gp).
Hubert Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He wears a blue armored body suit, with a simple grey line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is brown and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Hubert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Hubert's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Hubert and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Ruler
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Thomas Paxton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean white cloak covering his clean studded leather. His hair is greying and his face has many wrinkles. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the west to a Seamstress, Thomas learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He now owns his own business.
Motivation: Sabotage a competitor.
Ideals: Philantrophist, Logical. Flaws: Ugly, Shy. Bonds: Job. Occupation: Seamstress
Voice: Soft and melodious
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 7 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 7 (-2) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 500 gp. Aquamarine (1100 gp). Jet (80 gp). Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes, and he perpetually has his bow ready. His silver hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Balimaar hails from a village terrorized by goblins. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Fighting, Opinionated, Justice. Flaws: Ugly. Bonds: Enemies. Occupation: Butcher
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1200 gp.
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