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Advanced [show]


Shane Kimberly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He wears a wide-brimmed hat to hide his balding. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Shane was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Addict, Insane, Antagonistic. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Shane Kimberly, Male Human Cleric 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)18 (+4) 14 (+2)10 (+0)
Skills Persuasion +3, Religion +7
Senses Passive Perception 12
Languages Common, Undercommon, Aquan, Ignan, Giant
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 130 pp. Hematite (7 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Merton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a white vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his white boots flare out at the collars. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now spends his time doing works of charity.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Family, Slave. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Merton, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)6 (-2) 17 (+3)16 (+3)
Skills Religion +0, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs


Norman Marley, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears skinny pants and wears a grey and tan robe with the hood down. He wears his golden hair up. He has blue eyes.

Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Flattery will make him almost putty in your hands.

History: He was born in a small island village. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Selfish. Bonds: Nature, Rich, Guardian. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Norman Marley, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Sapphire pendant on gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp).


Social Check DCs


Shane Lindsay, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown painted combat armor at almost all times. His hair is silver, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Spy

Voice: Raspy

Attributes [hide]

Shane Lindsay, Male Human Bard 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 11 (+0)7 (-2)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 900 gp.


Social Check DCs


Gerard Compton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is lengthy and is close to two feet long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is obsessed with a lost civilization.

History: Born in the west to a Blacksmith, Gerard learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and expand his business

Ideals: Fighting, Justice. Bonds: Attractive, Adventurer, Job. Occupation: Blacksmith

Voice: growls and snarls, animalistic

Attributes [hide]

Gerard Compton, Male Human Warlock 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)19 (+4) 13 (+1)14 (+2)
Skills Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153222000000

Possessions: 1000 sp. Rhodochrosite (7 gp). Malachite (7 gp). 1 Masterwork Common Melee.


Social Check DCs

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