Gilbert Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple brown robe with grey stripes complete with hood. His red hair, when down, is lengthy. His eyes are a pleasant brown.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. By chance he met his brother recently and the two have been together since.
Motivation: Someone believes him a fraud; and he has passion for adventuring and risk
Flaws: Selfish. Bonds: Adventurer, Family, Enemies. Occupation: Roofer
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: Just what you see.
Guy Denholm, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear brown clothing when he does not wear armor. His golden hair is unkempt and raggedy. His fierce brown eyes like to dwell on things.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the south his family was never financially stable. Through the years after Guy was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Guy's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 gp. Moss agate (15 gp). 1 Minor magic item.
Hugh Washington, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man wears blue painted combat armor at almost all times. His chestnut hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Hugh wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Laborer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Laborer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 2500 sp.
Tim Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His long golden hair reaches down to his waist. He wears large thick round spectacles.
Personality: He is a Bricklayer first and foremost. He believes firmly that knowledge should be universal. He is skeptical of what others tell him and is slow to trust.
History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Bricklayer soon after.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Bricklayer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 8000 sp. Rose (60 gp). 1 Minor magic item.
Justin Weld, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft blue waves gently in the breeze. His whole body is exceptionally muscular. His red hair is still thick. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east, but his parents moved at a very young age to the north. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Logical. Flaws: Cynical. Bonds: Rich, Immigrant, Job. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp.
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