Charles Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries rapiers. His hair is always cut to a buzz. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in a small desert village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Charles's homeland. Charles decided to take the middle way and become a bodyguard. He has been saving his money to try and buy his brother's freedom.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Fighting. Flaws: Impulsive. Bonds: Family, Nature, Immigrant. Occupation: Carpenter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Cory Hornsby, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a simple green robe with black stripes complete with hood. His clothes are grease stained in places. His white hair has been sun bleached extensively. His hazel eyes are passionate and lively.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in the south his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is compelled to act according to his religious beliefs; and he desires power and/or immortality
Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer, Religious. Occupation: Stylist
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 600 sp.
Simon Colton, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a pickaxe. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Bounty Hunter but believes his peers are too gung-ho.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Spy, but he was a colossal failure. He became a Bounty Hunter soon after.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new bounty hunter responsibilities is difficult
Ideals: Fighting, Pacifist, Gifted. Flaws: Insane. Bonds: Job. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 gp.
Alexandre Clayton, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He will rave to anyone who will listen. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Alexandre and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Flaws: Ugly, Insane, Antagonistic. Bonds: Mentor. Occupation: Cook
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 49 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 800 gp. Bloodstone (30 gp).
Roger Marlowe, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is generally shirtless and showing off his tattooed chest. His red hair is heavily combed to the left. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is skeptical of what others tell him and is slow to trust.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the old dungeon and found the beat up lance and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found
Flaws: Antagonistic, Shy. Bonds: Nature, Family. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 7 (-2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
