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Advanced [show]


Thomas Kirby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his scythe. His golden hair has been sun bleached extensively. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Thomas Kirby, Male Human Sorcerer 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 37 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)14 (+2) 14 (+2)14 (+2)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 400 gp.


Social Check DCs


Alex York, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is heavily combed to the left. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Dilettante, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and to reunite with his absent mother

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Family, Poor. Occupation: Dilettante

Voice: Pronounces difficult words wrong

Attributes [hide]

Alex York, Male Human Monk 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 1000 sp. Aquamarine (600 gp). Bloodstone (50 gp). Golden yellow topaz (600 gp).


Social Check DCs


Adelard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are blue.

Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born the only child of a wealthy merchant. He worked as a nervous Bather and found it very stressful. He has been saving his money to try and buy his sister's freedom.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic, Entrepeneur. Bonds: Poor, Job, Family. Occupation: Bather

Voice: Creaky witch voice

Attributes [hide]

Adelard Eastaughffe, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)7 (-2) 15 (+2)18 (+4)
Skills History +0, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Masterwork Musical instrument. 1 Bullseye lantern. 1 Simple lock. 1 Masterwork manacles.


Social Check DCs


Gunter Royal, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears skinny pants and wears a pastel and tan robe with the hood down, and his gloved hand is found clutching a greataxe. His auburn hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his music dream.

Motivation: Wishes to resurrect an old love; and to prove his worth to the world

Ideals: Extrovert, Artistic. Flaws: Impulsive. Bonds: Military, In love. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

Gunter Royal, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)4 (-3) 10 (+0)14 (+2)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 4 Antitoxin. 4 Thunderstones. 1 Holy water.


Social Check DCs


Gilbert Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a blue suit, yellow shirt, and brown tie. His golden hair has been sun bleached extensively. His skin is flawless and his amber eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Gilbert Marleigh, Male Human Cleric 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)12 (+1) 4 (-3)6 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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