Jocelyn Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue tunic with grey highlights, and long red pants that bunch up around his shoes. His long red hair reaches down to his waist. His eyes are brown and he is always smoking a pipe.
Personality: Calm and collected, he is a well trained Spy. He is lazy and tries to find solutions quickly.
History: He got into the Spy business at a young age. In his 11th year, his parents were killed by a illithids raid, leaving Jocelyn alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and to be a assassin again
Ideals: Athletic, Fighting. Flaws: Lazy. Bonds: Job, Enemies, Religious. Occupation: Spy
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Fire opal pendant on a fine gold chain (400 gp). Solid gold idol (700 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (400 gp). 1 Masterwork Common Melee.
Patrick Stanton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey cloak and cross-gartered black stockings. He wears a top hat to cover his moderate length chestnut hair. He has several tiny ruby earrings on each ear.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: He would like to get married and retire; and meet up once more with his childhood friend
Ideals: Athletic, Fighting. Bonds: Rich, Has a crush, Adventurer. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 600 gp. 4 Thunderstones. 2 Alchemist’s fire. 2 Alchemist’s fire.
Ernest Nibley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a spear. His auburn hair is lengthy and is close to two feet long. This violet eyed northerner is not easily forgotten.
Personality: Eccentric and domineering, Ernest will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and his religion dominates his actions
Ideals: Extrovert. Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 3000 cp. Blue star sapphire (1000 gp). Rich purple corundum (1000 gp). Sardonyx (30 gp). Moss agate (5 gp). 1 Minor magic item.
William Davenport, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in a small village he learned the ways of the warrior from his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Religious. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Norman Tenley, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear black clothing when he does not wear armor. His auburn hair is singed and shortened. His eyes are a pleasant gray.
Personality: Norman hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Norman grew up listening to his mother's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Artistic, Professionalism. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +3
Possessions: Onyx (50 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
