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NPC Generator

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Advanced [show]


Drogo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male sports green clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. He has done his best to style his black hair to look like a famous performer. His green eyes dart from person to person.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He plays an instrument quite well.

History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Artistic, Athletic. Flaws: Disease. Bonds: Adventurer. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Drogo Hayhurst, Male Human Warrior 6
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Insight +2, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Bernard Wallace, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a lot of dark rich colors, with gold accents. His golden hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: Attractive, Adventurer. Occupation: Sailor

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Wallace, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)9 (-1) 15 (+2)15 (+2)
Skills History +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 300 gp. Eye agate (4 gp). Sard (80 gp). Lapis lazuli (4 gp).


Social Check DCs


John Alston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black tunic with pastel highlights, and long green pants that bunch up around his shoes. His brown hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: John was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: Regain custody of his daughter.

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Family, Adventurer. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

John Alston, Male Human Bard 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123331

Possessions: 60 pp. Smoky quartz (80 gp). Deep green spinel (140 gp). Black pearl (1100 gp). Star ruby (800 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Bristol, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a well pressed and immaculate suit (or dress). He has a long auburn beard with little hanging trinkets. His eyes are hazel.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Weaver, who enjoyed hunting, William was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Athletic, Optimist. Flaws: Impulsive. Bonds: Nature. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

William Bristol, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 15 (+2)8 (-1)
Skills Deception +2, Nature +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. Citrine (40 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Byron, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. With bright red hair and a scraggly beard. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Geoffrey is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: He served in the navy to pay for his family's outstanding loans. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Geoffrey's homeland. Geoffrey decided to take the middle way and become a bodyguard. He left for the south, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Extrovert, Fighting. Bonds: Poor, Attractive, Immigrant, Military. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Geoffrey Byron, Male Human Druid 8
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 73 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 15 (+2)15 (+2)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 400 gp. Aquamarine (800 gp). Tiger eye turquoise (15 gp). Iolite (40 gp). Aquamarine (800 gp). Deep blue spinel (800 gp).


Social Check DCs

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