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Advanced [show]


Patrick Quinton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a tan suit, green shirt, and grey tie. His golden hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His religion dominates his actions.

Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Poor, Religious. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Patrick Quinton, Male Human Aristocrat 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 13 (+1)13 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Amber (150 gp). Eye agate (8 gp).


Social Check DCs


Rolf Rayden, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears black painted combat armor at almost all times. His right leg appears badly burned and disfigured. His black hair is unkempt and raggedy. His blue eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.

History: Born in the west his family was never financially stable. His divine abilities were realized during a raid on his village. He was granted divine powers by his dying brother.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rolf Rayden, Male Human Rogue 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 10
Hit Points 56 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)10 (+0) 11 (+0)15 (+2)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1400 gp.


Social Check DCs


Conrad Anderton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a worn and beaten armor. He wears a small hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his daughter; and obtaining odd cultural human artifacts is his passion

Flaws: Emotional. Bonds: Adventurer, Rich, Family. Occupation: Detective

Voice: Puts emphasis on the wrong words

Attributes [hide]

Conrad Anderton, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)12 (+1) 5 (-3)9 (-1)
Skills History +3, Medicine -1
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: Chrysoprase (20 gp).


Social Check DCs


Cory Marston, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man is wearing colorful clothing, dressed as a Masseuse. His silver hair, when down, is lengthy. He has gleaming, smiling green eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy and tries to find solutions quickly.

History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Lazy. Bonds: Rich, Attractive. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Cory Marston, Male Human Barbarian 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)11 (+0) 4 (-3)13 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Thunderstones. 2 Tanglefoot bags.


Social Check DCs


Raymond Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is short and black. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He believes the world needs to unite to get rid of illithids once and for all.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Impulsive. Bonds: Enemies, Adventurer, Rich. Occupation: Map Maker

Voice: Shortens vowels

Attributes [hide]

Raymond Marlee, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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