Gerard Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. His long golden hair is drawn into a two foot long braid. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the west. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Born in the west to a Bounty Hunter, Gerard learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Pacifist, Gifted. Bonds: Has a crush, Job, Family. Occupation: Bounty Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Cory Ramsay, Male Human [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. He has wavy golden hair. His hazel eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Junk Dealer again; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Fearful. Bonds: Rich, Job, Family. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Lewis Abram, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light brown in addition to tight pants. He has styled his brown hair well, parting it to the left. His brown eyes dart from person to person to random spaces in the air.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He would rather hide behind his crafts than deal with other people.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Guard like his mother before him.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Artistic, Gifted, Impeccable. Flaws: Shy. Bonds: Job, Family. Occupation: Guard
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Minor magic item.
Drogo Graham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his blue robe and has his ceremonial dagger always slung over his shoulder. His golden hair is still thick. His brown eyes lackadaisically let the world flow into them.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not believe in violence as a means to an end. He is a dedicated Mason but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Marry his sister to traveling adventurers; and wants to open a new tavern
Ideals: Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Job, Family. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Drogo Fawcett, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has a long silver beard with little hanging trinkets. He is baby faced.
Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born blind and as such lacked many opportunities for work. A few years later when the south was not economically sound they moved to his current location. He then took over the family business and is one of the better Bellfounder for hire.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to be a dilettante again
Flaws: Disease. Bonds: Attractive, Job, Rich, Immigrant. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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